By Melvin L. Silberman, Carol Auerbach
When you consider that 1990, Mel Silberman’s vintage publication, Active Training, has been a runaway best-seller for running shoes in any respect degrees and a favored textual content for collage point classes in grownup schooling and coaching. The lively education method—which turns the highlight clear of the trainer and placed the emphasis at the learner—has emerged over the years as a confirmed and trustworthy technique for reinforcing involvement, studying, and change.
The 3rd version of Active Training, offers a radical advent to the middle rules of lively training design and supply and contains a wealth of examples, information, and strategies. The publication has been revised to mirror the newest developments in crew education and key sections, equivalent to evaluate and overview, were completely up to date. furthermore, a completely new bankruptcy has been incorporated to cover the design of energetic education for e-learning and on-line purposes
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This guide brings jointly the elemental ideas of schooling and coaching, modeling, job description and research, and the professionals and cons of simulation as a coaching strategy. It describes the strategy used to layout applicable instructing and coaching courses and provides a taxonomy of the most parts of the simulator know-how.
Center - education overall enthält praktische, leicht durchführbare Übungen, die Erwachsenen, Sportlern, Trainern und Fitnessbegeisterten gleichermaßen helfen können, mithilfe ihres eigenen Körpergewichts ihre Körperkraft optimum zu entwickeln. Paul Collins geht im Rahmen seines Coachingkonzepts schrittweise vor und liefert detaillierte Beschreibungen von mehr als a hundred Übungen, welche durch die Vielfalt der Anwendungsbereiche das Trainigsprogramm sehr abwechslungsreich gestalten.
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Additional resources for Active Training: A Handbook of Techniques, Designs, Case Examples, and Tips, 3rd Edition
Opportunities for Group Participation Group participation has advantages in any training program. Involving the group moves training from the passive to the active. Group activity engages participants in the learning process and makes them working partners with the trainer. Lecturing is held to a minimum as highly participatory methods like role playing, simulated exercises, and case discussions are featured. 5. Utilization of Participants’ Expertise Each participant in a training program brings relevant experiences to the classroom.
It also suggests ten ways to obtain participation in the opening phase of a training program. Chapter Four describes ways to gain interest in a lecture, maximize understanding and retention, invite audience participation, and reinforce what has been presented. Chapter Five discusses and illustrates strategies to avoid or reinforce a lecture presentation. Chapter Six shows how role playing, games and simulations, observation, mental imagery, writing tasks, and projects can be utilized to achieve affective and behavioral learning.
Currently, the issue of computer-based “skills” training is being hotly debated. p01 12 2/21/06 11:09 AM Page 12 ◆ Active Training, Third Edition coaching sessions, and sales calls? Such skill-based learning includes input of the knowledge necessary to perform the skill, demonstration, preparation, practice application, feedback, and reapplication. The most critical of these steps are the quality and delivery of coaching and feedback and the reapplication. Some say that it’s tough for technology to deliver these steps as well as good old-fashioned human beings can—at least for now.